And after that? **** me, even more waffling, a bit of walking and then…another ****ING CUTSCENE THAT REPEATS WHAT WAS BASICALLY SAID IN THE PREVIOUS CUTSCENES!:banghead:ĭon’t forget about the very plot important conversations about movies when you save your game! Or the other, stealth-mission related, critical radio calls to tell you fourth wall breaking information. It took me a couple of nights play(snake eater) listening to the support characters waffling on, drip-feeds of game play and then even more over blown cutscenes BEFORE the bloody title FMV. Intermissions were informative and set the player up without outstaying their welcome.īut Metal Gear Solid games really do take the piss. Dark Forces on the other hand gave the player a real story and meaningful missions to fulfill. There was hints all around that helped the player interpret the story for themselves. The original Doom didnt really have a story as such - infact it was crap! - but its atmosphere was what sold it. A prelude that doesnt take the piss and cutscenes given sparingly but enough to make the player want to continue further. Story, plot and thespian antics are most welcome but not when you sit there for almost 30 minutes not even pressing a single button or just wandering around a level that has sod all action.Ī good example of gamplay and story balance is in CastleVania: SOTN.
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